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Video Games Live

2005.10.31 - Monday

Last night was the Video Games Live show here in Vancouver. Just last week I read on the website that they've had to cancel almost all of the tour dates because of slow ticket sales, which is a great shame but also understandable. Game music is certainly something that appeals to a niche market. Gaming itself is becoming more and more mainstream, but even among gamers, the people who enjoy the music on its own are a minority. Luckily for us, however, the Vancouver show avoided the chopping block and we got to see the first video game concert ever held in Canada.

I enjoyed the show. It wasn't perfect and it wasn't exactly what I was hoping for when I first heard about the tour, but I enjoyed it. I knew what the show was going to be from the fairly detailed descriptions on the website. The producers took the approach of showing as many samples of game music as possible, which isn't what I would have done but it still worked. The downside of this program was the episodic feel of the show; relatively short pieces of music played to footage from the game itself and sometimes carrying an introduction by producer and host Tommy Tallarico. It left me feeling a little like I was watching trailers for games, and it only gives you a chance to hear the main theme from a certain game, as opposed to more of each score.

Here's what I would do for next time:

1 - More classic games. I'm sure the music for "Headhunter" is good, and I did like it, but it's a small time, mediocre game that most people aren't going to recognize. You could tell by the reaction of the audience which games they were familiar with, and it was always the classics. The show needed more Mario, Zelda, Final Fantasy, Warcraft, Myst and Medal of Honor. We could have easily done without Headhunter, Tron, God of War and certainly Kingdom Hearts.

2 - Get those lights out of my face! I know they were trying to create a visual experience as well, but I really didn't like the coloured spot lights shinning into the audience. Maybe it was just where I was sitting, but the light felt like it was shinning directly into my eye, burning a horrible path to my brain and completely ruining the experience. Some of the mood lighting on the orchestra was good, but keep those lights away from the audience.

3 - Fewer games, more music. I mentioned before that the show felt very episodic. I think the show would have been even better had it taken four or five games and played more of those games' scores. There are over a dozen Final Fantasy titles, and any one of them has amazing music throughout. As much as everyone likes the main themes from some of these games, the other music is just as good and deserves to be heard. A long, 30 minute Final Fantasy piece is not unreasonable. Do the same with Zelda, Myst, and Warcraft and you've almost got your entire show right there.

4 - There were some strange transitions, sort of like a party CD that jumps from dance music to rap, to rock. It's jarring and uncomfortable. The use of actual World War 2 footage during the Medal of Honor performance was great, and quite emotional, but it's instantly shattered when the orchestra starts into a completely different style of music and "Headhunter" appears on the screen. "How to create a playlist 101" should have been a required course for the Video Games Live crew.

If I think of anything else I'll let you know, but those were my main beefs with the show. I still enjoyed it though, and what Video Games Live really did for me was show that a game music concert does work and could be even better. Well, at least artistically. I don't know what the economics are, and as usual, that's probably the biggest problem.

Battlestar: Season 2

2005.10.24 - Monday

I watched the last few episodes of the first half of Battlestar's second season last night, and the show is still pretty good. From reading the scripts and seeing the occasional rough cut at work, it can be easy for a show to lose some of its dramatic impact, but Battlestar is holding up pretty well. One of the things I like about it is that it has become very difficult to predict what will happen. In fact, I don't think a single one of my predictions has turned out to be accurate, other than maybe the blatantly obvious ones. Just when you think you've got all of the variables figured out, a new element is added or an old one taken away, which completely unbalances the situation and leaves you guessing all over again.

I hope the show can maintain this level over the long haul. I can't believe Sci-Fi wouldn't renew it for a third season, so we'll get at least that many years of it. Still, I don't know if it could be maintained for 7 or 8 seasons like Stargate has been or like Star Trek was. Who knows.

On Their Way

2005.10.14 - Friday

I got an email this morning with these pictures attached. The gear is on its way. If I'm lucky it will arrive today, which is the 5th day in Canpar's "5-8 days from Ontario to BC" estimate. They should definitely arrive next week, but I can hope.

Serenity

2005.10.03 - Monday

I went to see Joss Whedon's "Serenity" last night, which is the film continuation of the failed "Firefly" television series. The series has been available on DVD for a while now, and through that market has managed to attract a reasonably large following. Both the series and the film are highly original concepts are far as mainstream sci-fi goes, with great characters and great writing.

Chris says that "Serenity" is the best sci-fi film since the first Matrix, and it's completely true. Right after leaving the theatre I wanted to walk back to the ticket booth and get a seat for the late show. Even if this movie doesn't have huge box office success, it will sell a lot of DVDs and hopefully convince the usually moronic studio executives to go ahead with a sequel.

"Firefly" and "Serenity" are perfect examples of what is wrong with our entertainment industries. Both of these projects have had to fight tooth and nail just to be heard out, and were produced with very little cash under the constant threat of being aborted at any time. Yet directors like Michael Bay are given a hundred million dollars and almost complete autonomy to produce dazzling displays of total shit like "The Island", which barely make 20% of their budgets back at the box office. Michael Bay will never have to worry about funding, or studio support, while "Serenity" may be the last glimpse of Joss Whedon's futuristic vision that we ever get to see.

It's absolutely ridiculous.


Copyright © 1999-2008 Alec McClymont. All rights reserved. Created 2005-05.