Security
2003.01.31
I really do wonder how long all of this American "security"
is going to last before people stop accepting it. Is it here to stay,
or will it be as fleeting as the McCarthy style communist paranoia of
the '50s?
If it does stay, it's almost certain that historians three hundred years
from now will look back on today and admire the brilliance of the terrorists,
for with one strike, they will have convinced the Americans to destroy
the spirit of the very country they want to save.
Anyone who can't stand to live in a free society can choose from any
number of dictatorships, who are always looking for more citizens. A person
who lives in fear every day of their lives of a possible terrorist attack,
is a coward. A person who would sacrifice the very foundations of their
culture in order to protect it, is a coward. A person who would defend
such behavior as "necessary" is not only a coward, but a tyrant.
Truly free societies do not hold people for "questioning" for
hours, days or months, simply because they are of a certain nationality.
With all of the "security" changes happening in America, most
of which will probably be around to stay, it won't be long before entire
generations of North Americans grow up thinking this sort of thing is
normal. When the reality of freedom and equality exists only on paper,
if even that, the terrorists will be victorious.
"Necessity is the plea for every infringement of human freedom; it
is the argument of tyrants; it is the creed of slaves."
-William Pitt, 1783
JIHAD!!!!!!!
2003.01.30
I just read another silly quote from an Iraqi ambassador declaring that
a US invasion of his country would spark attacks by Muslims against American
targets, all over the world. Hello? No one cares.
Muslims all over the world, extremists aside, have got to be sick and
tired of hearing "Jihad" every second day. Maybe not, but I
would find that hard to believe. What? Can the Muslim extremists, like
the characters in Dragonball, charge up their religiously motivated hatred
into a concentrated strike, resulting in a more powerful Jihad?
For those of you who have seen even a piece of a Dragonball episode,
you can imagine it going something like this:
America: "You've hurt us for the last time, Saddam. Now, prepare
to meet your end."
Saddam: "Ha ha ha! HA HA HA!!!
America: "Huh?"
Saddam: "HAHAHAHA!!!!HHUUUURRRRRRRRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!"
America: "What? No, this can't be! It's impossible!"
Saddam: "SUPER ULTRA MEGA JIHAAAAAAAAAAD.........TIMES TWWWENNNTYYYYYYY!!!!!!!!!!!!!"
America: "NOOOOOOOOOO!!!!!!!!!"
I mean really, what are they thinking? I can picture it as a cartoon,
which should tell you how silly the whole thing is.
State of the Union
2003.01.29
President Bush's State of the Union address was last night. I didn't
think it was too bad. More of the same, really. People have been listening
to these arguments for months, the only difference this time is that it
was a little more formal.
I was intrigued by Bush's proposed 1.2 billion dollar research fund for
fuel cell cars. I imagine his oil company backers weren't too happy about
that one. It's the smart thing to do however; remove a huge part of America's
interest in the Middle East. At least if American cars aren't running
on oil, people can stop shouting "it's all about the oil" over
and over. That will be a relief.
His tax announcements were a little surprising. Who knows if any of it
will happen, but you do have to wonder where all of this money is coming
from. The US is running a massive deficit right now, and is projected
to do so for five more years or so. I'm no economist, but that can't be
good.
I imagine many people will be swayed by the President's address, at least
for a little while. Pretty soon everything will go back to the way it
was. The notion of the United States being the ones to enforce UN resolutions
is the only real problem I have with attacking Iraq. The world really
does need an international military police force. Maybe that will happen
when the first President of Earth is elected? I guess I'll be waiting
a long time.
At the very least, we're living in interesting times.
PC? Console? Both!
2003.01.28
While talking with my friend Chris, who seems to be more of a PC gamer,
I realized that except for one exception, I've only ever played three
kinds of games on a PC. First person shooters, simulations, and strategy.
The exception is Myst.
I looked around my shelves, which contain many PC game boxes, only to
find that this fact even truer than I had thought. I wonder why that is?
I do like PC games, but I must admit that there is something about a console
which always brings me back. Is it because I grew up on console games?
I don't think so.
There's something about lounging back on the couch, holding a controller,
and becoming part of the game. PC's allow this, but the keyboard, mouse,
and position you're in while at a computer, don't offer the same comfort
in my experience. I've always found it easy to use a controller, almost
as if it were a third hand. Other than the occasional, extremely engrossing
game of Counter-Strike or Battlefield 1942, this never happens with a
keyboard and mouse for me.
I'm not sure what the reasons are, but ask yourself if you've played
any PC games which don't fit into the above categories. Let me know if
you find one.
Oh, and another thing: PEOPLE ARE REALLY FUCKING STUPID!
Click here
and here.
COME ON PEOPLE!!!!
Motivation
2003.01.26
I really admire people who seem to be able to motivate themselves, no
matter the circumstances. I am definitely not one of those people, as
I quite often just feel like doing nothing. I often wonder how they do
it, but I suppose there is no great secret. Some do it because they must,
and some are just capable of forcing it upon themselves.
On the other hand, I've been able to do things like that all my life.
Maybe I only feel that way these days since I seem to be in a bit of a
rut. Ah, things will look up.
I managed to get through all of the remixes on Overclocked
Remix this weekend, and download the ones I want. I've been doing
this over the past couple of weeks, slowly working through their alphabetized
list of games. I've posted a new remix, and will hopefully continue to
keep that up to date.
Green is for...bad?
2003.01.24
Red
Ink Banned!
With all of the stories on terrorists and Iraq these days, I'd completely
forgotten that politically correct ridiculousness like this still exists.
There really isn't too much you can say about something like this. Kids
aren't stupid; they'll quickly realize that anything written in green
is just as bad as anything in red. Red is the universal colour for "bad".
Warning lights, traffic lights, car break lights, warning signs, etc.
They're all red, and they're all red no matter where you go on the planet.
Red is the universal alarm. Who knows why it's like that? Not me. Maybe
it's because our blood is red, but whatever the reason, red is bad.
If someone can point out the benefits of protecting children from the
world, I'd like to see them. Kids need to learn that sometimes they will
be wrong. Sometimes they will make mistakes, and unless those mistakes
are corrected, they'll always make them. The world doesn't care about
your feelings or your self-esteem, and one of the jobs of schools is to
prepare kids for that inevitable reality.
Who knows, maybe all of these kids will be killed in crosswalks, confused
about what "green" means.
House to House
2003.01.23
60 Minutes II had an interesting piece on last night about Iraq, and
the possible war. Dan Rather traveled to Baghdad, talked with the people,
and with the politicians. Looking around the city, you could tell that
if it weren't for the multitude of portraits of Saddam hanging everywhere,
it would look like any other city anywhere in the middle east. People
having parties, people getting married, people shopping, kids going to
school, old men sitting around tables talking. It's all very familiar.
It would be difficult to imagine the American army rolling through those
streets with the ease Americans seem to think they should. Narrow roads,
dark alleys with dead ends, dark alleys without dead ends. Dozens of houses
which seem to be arranged haphazardly as if the notion of a city planner
was completely alien. It would be difficult to find your way in a city
like that, especially if buildings were constantly exploding and bullets
were steaming in and out of every window.
The big wild card in this whole thing really is the unity of Iraq. America
is depending on Iraq's soldiers to give up by the hundreds, disobey orders
for fear of death, or mount an outright revolution. America is also depending
on Iraq's civilian population to welcome them with open arms and blaring
music. How likely is all of that, really? It would seem to good to be
true if that sort of thing happened. Iraq isn't a European country who's
been living under a Nazi boot for five years, and has secretly been longing
for the allies to roll into town for the biggest party of the century.
Iraq says it has no weapons of mass destruction. America maintains that
they lie, that there is concrete proof of these weapons, but refuses to
reveal it. UN inspectors haven't found anything to warrant war; nothing
that would warrant the thousands upon thousands of deaths a war would
bring. President Bush described the UN workers as "so-called inspectors"
just recently; hardly the attitude of someone who genuinely wants peace
as he keeps saying. America itself has admitted that it hasn't ruled out
using tactical nuclear weapons should the threats demand it, while even
the mention that Saddam might do something of the sort seems to be reason
enough for his elimination in America's eyes.
It's just a big mess right now, and it's only going to get messier. Bush
and Rumsfeld seem determined to go to war with Iraq, no matter what. I
mean really, if the UN finds nothing, and Iraq declares nothing, and all
that means is that "they've hidden them very well", what's the
point of all of this?
Remix!
2003.01.22
For those of you who haven't noticed, there's a new "Game Music
Remix" button to the left, right above the "cool image"
link.
Remixes of game music are things I've enjoyed for a long time, so I've
decided to post my favourite ones on this site. Almost all of these remixes
have been obtained from Overclocked
Remix, a site dedicated to hosting people's work as well as promoting
this musical niche. People produce these remixes as a hobby, and submit
them to the site for everyone to enjoy. Yes, it's true, there are still
some places where music is free.
A lot of you won't enjoy what I post, and a lot of you simply won't get
it. That's fine. For those of you who have played the featured games,
and remember their simple scores, these pieces will probably bring back
many memories of years past. Have a listen, and let me know what you think.
Just a point of interest: Overclocked Remix is the only website
who's "Donate through Paypal" button I have actually used.
Sue, Sue, Sue!
2003.01.20
If there was one thing I think western society needs to change to improve
itself, it's the idea that there's always someone to blame for anything
that may happen. What do we do when we feel someone is to blame? Sue.
We've got Gulf War Syndrome vets suing European companies for selling
chemicals to Iraq before the Gulf war, which they say allowed Iraq to
build chemical weapons, which they say are the cause of their illness.
For one thing, no one has been able to form any connection between any
known chemical weapons and the effects these former soldiers are suffering
from. Were they even exposed to chemical weapons? Perhaps their sickness
is a result of exposure to US Army and Air Force depleted uranium ammunition,
which is used in several aircraft and helicopters. Perhaps not. The strange
thing about Gulf War Syndrome is that it doesn't affect everyone. How
can one man out of an entire unit be the only one affected by a chemical
weapon? Not impossible, sure, but it's hardly concrete. The companies
in question are hardly guilty of anything. They sold some chemicals that
could possibly, if combined with other chemicals acquired from other companies,
be used to make things like Mustard and VX gas.
We've also got the families of two of the Washington sniper victims suing
the company which made the rifle which was used, as well as the gun store
where the rifle was purchased or stolen. The level of ludicrousness in
this case hardly needs to be described. Sure, American gun laws are fantastic,
so long as they don't have complete psychopaths running around. All of
a sudden someone is at fault simply for making or selling a certain kind
of gun.
Sometimes, there's no one to blame. Obviously in these cases, the people
to blame are Iraq and the snipers themselves, but unfortunately they can't
be sued. All of this garbage is created by lawyers; lawyers who tell these
suffering people that they have a case when in fact they don't. Lawyers
who are interested only in getting paid. They're disgusting parasites
which feed off the pain and suffering of human beings. I make that distinction,
because I'm not sure what to call them, but I know they aren't people.
Homes for the Homeless
2003.01.19
Vancouver has a huge problem when it comes to low-income housing. While
certainly not among the world's most expensive places to live, it's not
exactly cheap here. People have been trying to organize low-income housing
for decades, but it's never worked, and there's a simple reason why. Location.
I may not be a representation of public opinion, but it seems ludicrous
to me to build low-income housing on some of Vancouver's most sought after
land. Housing in the downtown core? Possible conversion of the False Creek
Olympic village should we get the games? Why do the homeless people always
scream for housing in the best parts of the city? There are plenty of
other places people could live, and plenty of non-homeless people who
would like to move into the city.
It seems to me that if I were homeless, and were looking for a home,
I'd get myself out of the city to some small rural town where someone
might offer me a job. Why do the homeless people in this city feel that
they're somehow entitled to live downtown? Oh sure, they'd be happy to
accept a handout, so long as it's on their terms. "You're going to
build me a house in Delta? I want a house in Vancouver. Screw you!"
Give me a break.
Boys Will be Boys
2003.01.17
Boys
cause more problems during labour than Girls.
While the difference seems to be quite small, the numbers don't lie.
Little evolutionary mysteries like this always fascinate me. Apparently
the doctors don't know why Male babies are more trouble, but they are.
Male newborns are larger and have a larger head circumference at birth,
but this apparently couldn't explain such a large difference in the stats.
Perhaps, back in the "cave man" days, this sort of birth problem
with males was useful. If less males survive birth than females, it ensures
the female population will always be larger. Less males mean more females
to go around, which probably means less conflicts between males over mates,
and less killing of other males' offspring by the competition. Just an
idea.
It is interesting how evolution almost seems to have a consciousness
about things like this. It makes plenty of mistakes, but learns from them
and always seems to arrive at the logical conclusion, almost like an intelligence.
It's things like this that, for me, completely discount any notions of
Creationism as we know it. Maybe someday when mankind invents time travel,
we can go back and prove evolution is the way it happens. Of course, that
would imply that people were capable of making logical conclusions based
on evidence, which might be asking too much.
Nail 'em to the Wall
2003.01.16
I'm really getting sick of this "protect our pilots" attitude
in the US over the much publicize friendly fire incident which killed
four Canadian soldiers. I suppose it's to be expected, and it certainly
seems that as much as the Americans love their military, they don't understand
what it means to be in it.
The case is really very simple for me. The pilots were told by the operating
AWACS to "hold fire". Now, last time I checked, if you were
in the military, you follow orders. You follow orders, or people die.
There is especially no condition to this in a combat situation. If it
were acceptable for a soldier to ignore orders because "he feels
his life is in danger", every military force on the planet would
be incapable of operating. I've got news for those American pilots: you're
expendable. If you're given an order which places you in harm's way, you
follow it. Unless you're at the top of the chain of command, you don't
get a say, and you don't have an opinion. That's what military life is
all about for crying out loud.
In any case, I truly do hope that the US Air Force nails these guys shoes
to the floor of a cell somewhere. There is no place for cowboy "I'm
gonna git me some Terrorists" behavior in today's cooperative military
environment. The system didn't fail these pilots, the system told them
to "hold fire". They made a choice to ignore the order, killed
four allied soldiers, wounded eight more, and they should pay for it.
Sex and Gaming
2003.01.14
Over the weekend I managed to catch a short piece about sexuality in
games, which airs every once and a while on Space: The Imagination Station.
It was another one of those "attack video games" media pieces
for the most part, just as the media and conservative groups have attacked
every other entertainment revolution throughout history. I find it funny
that the people who continually assault the gaming industry are the same
ones who's parents led the crusade against rock music.
One particularly amusing bit featured the head of one of the many feminist
groups, trying to attack the unrealistic features of female game characters,
otherwise known as the "Barbie" maneuver. Big breasts, small
waists, scantily clad, etc. She actually made the argument that while
the gaming industry seems comfortable portraying girls as being sexually
attractive, but not necessarily intelligent, they would never send that
image about boys.
Bullshit. Has she ever seen the male characters of a video game before?
How about virtually all the Hollywood leading men? Tall, broad shoulders,
washboard abs, etc. The proverbial knight on his horse. The image of the
ideal man is just as evident in gaming, and the rest of society, as the
image of the ideal woman is. It's just not vilified.
The feminist also complains that while games have a rating system for
violence, there isn't one for sexual content. Also false. The rating found
on all interactive media is a representation of it's maturity level, not
it's violent content. Just like the movie industry, a game with a "M"
rating means "18+", because it may contain either violence,
sexuality, or both. There's nothing worse than a moral crusader without
a leg to stand on.
Thankfully, Zoe Flower (formerly of Electric Playground), saves the piece
when she points out that video games are fantasy. If you were going to
create a fantastical character, which you were going to assume the role
of through a video game, would you create a strong, intelligent, and beautiful
person? Or would you create a strong, intelligent, and ugly one?
Star Fox, and Enterprise
2003.01.09
I completed Star Fox Adventures last night, so I've posted a
full review below.
Why must Enterprise suck? Yet again we're faced with a "would
have been good if it hadn't been done before" story.
"Trip and a hostile alien crash on a desolate moon after a fire fight
between their shuttles in orbit. The two must work together to send a
distress signal and be saved."
Can anyone say "Enemy Mine"? The alien even looks like the
one in Enemy Mine. It's almost as if the writers watched Enemy
Mine, then watched that TNG episode where Geordi and the Romulan crash
on a planet as must work together to get home, then started writing this
Enterprise episode.
What would really be scary is if they actually thought they were being
original and fresh. Wouldn't that be hilarious? LOL!
Star Fox Adventures Review
2003.09.01
British developer Rareware always creates impressive games, despite their
notorious reputation for taking an eternity to do it. They've consistently
released solid games, with fantastic presentation and tight gameplay.
Rareware games are also safe; they don't take chances and they don't introduce
new ideas. Gameplay from other games is refined, mixed together, repackaged,
and released as a Rare creation. Their first Gamecube release (and perhaps
their last, as Nintendo cut them loose and they've since been swallowed
by Microsoft), Star Fox Adventures, is no different.
You play as Fox Macleod, the leader of the Star Fox team, a mercenary
unit which only seems to get employed by the "good guys". It's
a Nintendo character, what do you expect? Team Star Fox is sent to investigate
Dinosaur Planet after the planet breaks apart and its leaders become captured
by General Scales, the evil leader of the carnivorous dinosaurs. Scales
has removed magical artifacts from an ancient temple on the planet, artifacts
which literally hold the planet together against a constant magical force
emanating from the planet's core. It's obviously up to you to recover
the artifacts, return them to the temple, and defeat Scales' plans. It's
all very formulaic, recycled, and not particularly interesting as far
as stories go.
Star Fox Adventures plays a lot like the 3D Legend of Zelda
games, crossed with a bit of Tomb Raider. All action takes
place from a three quarter perspective. One thing I noticed right away
with the game is the excellent camera system. You're given a single button
which centres the camera behind Fox, but otherwise the camera is completely
automated and never once gave me a problem. Cameras which become "stuck"
in tight areas or pass through walls are common in lesser 3D adventure
games, but not here. Combat is handled well also. Whenever Fox has his
trusty staff ready, simply approaching an enemy will activate the now
familiar "lock-on" camera. There's no need to press or hold
anything while fighting, which frees up precious fingers to select items
or perform combo maneuvers. If you aren't interested in fighting, simply
put away the staff and run past the enemy. I hope to see this system in
the future, and I find it to be the greatest gameplay contribution of
the game.
Moving between the different pieces of the planet before they are restored
involves the Arwing; the Star Fox team's standard fighter craft. The level
of difficulty of these brief space combat areas increases as you attempt
to reach the more advanced areas. It's really nothing more than a token
addition designed to link the game to it's Star Fox predecessors and to
setup the final boss battle. The space combat isn't even as well done
as in Star Fox 64, as the ship in this version repeatedly blocks
the player's view of incoming enemies.
Graphically, Star Fox Adventures is splendid. Colours are rich
and vibrant, and high-res, high quality textures can be found everywhere.
Of particular note is the water, which resembles that of a high-end Bryce
or Terragen render, but is refractive and real-time. The water doesn't
look "realistic", but it's done excellently none the less. The
real-time cut scenes also feature character models with rudimentary fur.
It seems to be made up of textures, and not an actual fur shader, but
the technique is impressive and it certainly gives those characters a
softer feel.
Sound is where this game's failing lies. The music is utterly forgettable
and presented entirely in MIDI. It's not even good MIDI like the music
found in Metroid Prime, but MIDI one would expect to hear on a
video game fansite. Thankfully the melodies aren't annoying, and the music
fades into the background almost instantly. Even worse than the music
however is the voice acting. In what is becoming another Rareware staple,
the character voices in this game range from Fox Macleod's "acceptable"
to the Warpstone's "God awful". I mean seriously, whoever thought
of giving an ancient, magical being made of stone a Scottish accent should
be shot. It's not even a powerful, Sean Connery Scottish voice, but a
screeching, Mike Myers as Fat Bastard Scottish voice. Sound effects are
all fairly standard.
Star Fox Adventures is a solid game and will provide any adventure
game fan with 15-20 hours of enjoyment. That being said however, I don't
think it should represent over 3 years of work, which is what Rareware
spent on it. Granted the title had to make the transition from the Nintendo
64 system to the Gamecube, but in terms of story and gameplay it's mostly
mediocre. I can understand why the Big N decided to let Rare go, as most
of their games seem to turn out this way despite years and years of delays
and more delays with every game they create. Maybe Microsoft will have
better luck with Rare. We'll see.
Once again...eBay is EVIL!
2003.01.07
I guess I have to stop when I run out of money huh? Yeah, I guess. I
know I'll feel better if I win another auction......just kidding! Seriously
though, I will feel better when these purchases start showing up at the
post-office. There will be a final stabbing pain however, when the evil
Canada Post people tell me about the duty charges, but that too will fade
in time.
I can't wait to play some of these games again!
Napster Bad!
2003.01.06
I don't know how I missed this Flash
cartoon series when it came out during the Napster days, but it's
still pretty funny.
Cassette tapes cost about $10 in Canada. $15 will get you a brand new
film on VHS. Music CDs run about $20-25. DVDs can be found for $20-50,
depending on the title. How much of that $20 CD goes to the artists? A
few pennies, maybe, once the record label, agents, advertisers, and retailers
take their "fair share". In addition, the old recording standards,
cassette and VHS tapes, are much more expensive to produce and
distribute than CDs or DVDs. How exactly does the equation work then?
Ask a record executive how you can buy a single track of an album. Oh,
you can't? Really. There are some songs which are released as singles.
They cost about $6 each. Six dollars, for a single song, when an entire
album costs twenty? I don't think so. What if I don't want the CD, or
the case? What do you think the price should be if you remove the cost
of CD production, booklet printing, plastic case purchasing, retail markup
and shelf space? I'd say about one dollar. Give me a chance to buy any
song I want, online, for one dollar each, from a website with no pop-up
ads or badly ripped tracks, and I'll gladly never steal another piece
of music again.
If you're willing to sell a quality product at a reasonable price, people
will pay for it. It's really very simple. People are starting to realize
that the music industry has been ripping them off for years, and they've
had enough. The current method of selling art, at least recorded performance
art, is going the way of the dinosaur.
The thing to realize about the executives of the music and movie industry
is that they're only interested in one thing: money. They couldn't care
less about fair use laws, artist's rights, consumer opinion, or art itself.
These people are parasites; they live off of the talent of other human
beings. Members of the RIAA and the MPAA will do anything to get
honest, hard working consumers to pay more money for what they sell and
have less freedom with it. Their dream of copy-protected music and movies
would have you buying separate copies of each item for your home, office,
car, computer, PDA, and boat. When these people die, their lives with
have given nothing to civilization. They will have produced no art, they
will have introduced no new ideas, and they will have helped no one but
themselves. If I ever meet one of these people, I will be able to tell
my friends that I have seen what lies at the muddy, scum covered, worm
infested bottom of the pool of civilization.
eBay is Evil
2003.01.03
Whoever thought of creating eBay
sure hit a big nail square on the head. The system is ingenious. It's
so easy to place bids and win auctions, it hardly feels like spending
money. You do spend money however, lots of money. Five bucks here, ten
bucks there. Pretty soon your inbox is bursting with message after message
proclaiming "eBay bid confirmed -- Item #xxxxxx", "eBay
Outbid Notice" and "eBay Item Won!!"
I've quickly managed to spend quite a bit of money, even though the individual
items aren't necessarily expensive. I can see how some people become addicted
to eBay, and I can also see how some people are able to make a decent
living holding eBay auctions. It's a massive, worldwide garage sale where
there's always someone who's willing to pay money for almost anything.
If you haven't tried it, I recommend doing it if only for the experience.
Try and think of something you've always wished you could find in a store,
but never did, and do a search. You might be surprised.
New Year
2003.01.01
Happy new year everyone. My holidays have been quite good, especially
since I haven't done anything related to work for almost two weeks. It
feels nice. I'm sure the only tedious task I took on was backing up my
important data onto CDs. It's done now, which is a relief in case anything
happens.
I've got two new Gamecube games to plow through; Star Fox Adventures
and Eternal Darkness. They're both reported to be quite long, so
I hope I can get through them before something else catches my eye. Speaking
of games, I set a goal for myself for 2003; to collect all the old console
games from my childhood. I've been scouring eBay for a few days and I've
managed to rack up quite a bid total. We'll see how many of them I actually
win. So far, the big ticket items are a Sega Master System and the complete
collection of NES Megaman games (with boxes and instructions). Simply
bidding on these things brings back a lot of memories, let alone actually
playing them again.
So there's my new year's resolution. Spend money. I don't think that'll
be too big of a problem ;)
Copyright © 1999-2008 Alec McClymont. All rights reserved. Created 2005-05.