Generations
2002.12.20
Last night I watched Star Trek: Generations. There was no reason,
I simply felt like it. During the film, I couldn't help but think that
this one should have been number ten; this film should have been the swan
song of the Next Generation crew. I have experienced few movies
which continue to get better with each viewing. Generations is
one of these.
This revelation about the seventh Trek film came on me tonight as I watched
it. I couldn't help but think of the disappointment that is Nemesis,
and I believe that if you could switch their numbers, the Trek film "curse"
would hold true. Generations is packed full of rich character moments
which only true fans could appreciate, and takes full advantage of the
development that the TNG crew has undergone over their seven seasons.
I believe many people did not understand the significance of Picard's
experience in the Nexus. After thinking back on the years of TNG and his
slowly developing regret at never having a family, the scenes of the family
which never was are bursting with emotion. Being completely familiar with
the Trek series' is almost a requirement to appreciate Generations,
something no other Trek film has been gusty enough to attempt before or
since. While the story is noticeably weaker than the "good"
movies, the script and underlying messages of the film are perhaps the
best the franchise has to offer. It's surprising, considering the script
was written by Ronald D. Moore and Brannon Braga; the same Braga who is
currently the big wig writer for the god-awful Enterprise and was
responsible for the equally repulsive Voyager before it.
I would challenge any of you Trekkies out there to take a second look
at Generations and reflect, as Picard does, on the past. Remember all
that the crew goes through. The film will take on new meaning, now more
than ever, as both Picard and the Trekkies look back and yearn for happier
times.
"I used to be like you, so caught up with duty and obligation
that I couldn't see past my own uniform. What did it get me? An empty
house."
- James T. Kirk
"Time is a companion who is with us on our journey, reminding
us to cherish every moment, because they will never come again. What we
leave behind is not as important as how we've lived."
- Jean-Luc Picard
Truly words to live by.
The Two Towers
2002.12.19
I've got my review up, so read it below. Since my views and opinions of things change over time, I
wonder what I will think of The Two Towers next year?
Sorry there aren't any pictures in the review. I'll try and find some
later on.
The Two Towers Review
2002.12.19
Peter Jackson's epic telling of J.R.R Tolkien's The Lord of the Rings
continues with the second of three films, The Two Towers. For those
of us who have read the trilogy, this film has much to live up to, and
for the most part it succeeds brilliantly, just as The Fellowship of
the Ring did.
One thing you must keep in mind while watching these films is that they're
clearly designed to be seen one immediately after the other, which should
make for a fantastic experience once The Return of the King hits
theatres next year. Looking at The Two Towers as a movie in and
of itself simply doesn't work, and I'm glad the majority of the reviewers
out there have realized this. It is almost impossible to believe that
one of these films could be fantastic with another could be horrible,
since they were all made at the same time by roughly the same group of
people. Creative decisions and direction don't change over the span of
time this way, which is a huge plus for this story. "Fellowship"
leads straight into "Towers", and "Towers"
straight into "Return of the King."
Frodo finally begins to look as if the Ring is a huge weight on his shoulders.
You can see it in his face and in the way he carries himself. His behavior
becomes increasingly worrisome, and Sam cannot help but notice. One of
the things the first movie failed to convey was the evil nature of the
Ring itself, and not just of its master Sauron. Finally we start to see
the Ring's effects on good, strong people. We also see its effects on
less reputable characters, mainly Gollum. Smeagol, as Gollum was once
called, is truly a masterpiece of computer imagery. Throughout most of
the film Smeagol seems almost as real as the people next to him, a feat
which has been incredibly difficult for visual effects artists to obtain.
George Lucas' Industrial Light & Magic have created dozens upon dozens
of CG characters for various films, but none of them comes remotely close
to achieving what Weta Digital has with Smeagol. Not only does Gollum
look realistic enough, he acts real. Several scenes of the movie are almost
one "man" shows, where the audience finally gets a glimpse into
Gollum's mind (or minds) in a way that, until now, has only been achieved
by live actors.
The rest of the film's visual effects are equally impressive, bar one
or two shots. The battle at Helm's Deep is simply one of the finest battle
sequences ever put on film. It's right up there with the climax of Spartacus,
the beginning of Gladiator or the first half hour of Saving Private Ryan.
Thousands upon thousands of individually visible Uruk-Hai Orcs, the army
of the wizard Saruman, assault a few hundred Human and Elf warriors, defending
atop a massive stone fortress. The entire battle lasts nearly three quarters
of an hour and takes place at night during a rainstorm. Several of the
shots were so impressive in scope and execution that I got physical chills
as I sat in the theatre with my jaw on the floor. Equally impressive were
the Ents; treelike creatures which Merry and Pippin encounter in one of
Middle-Earth's ancient forests. Many of the Ents, especially Treebeard,
were exactly as I had pictured them. Some of them had bark which was too
smooth for my tastes, as it resembled skin a little too much, but that's
something which definitely belongs in the "nit-pick" category.
Not all of the visual effects were perfect however. Several shots of
the great river pouring over Isengard were poorly done in my opinion.
The water seemed to be practical, as it looked grossly out of scale with
the environment, resembling the dam-bursting scene from Superman. The
CG water ILM created for The Mummy Returns may not have looked real, but
at least it looked big. Also, several objects and creatures seemed to
fade away as the water engulfed them. Perhaps the artists did not have
enough time, or perhaps they believed they could get away with it. In
any case, I am curious to read more about the creation of this sequence.
Another bit of the effects which bothered me were the Nazgul's winged
beasts. I'm glad the production designers went for the dragon look, but
the creature just didn't move properly. Whoever was animating these creatures
should have watched Reign of Fire a few more times, which is the only
dragon movie I've seen in which it actually looks like the dragons are
flying using their wings. The creatures from The Two Towers just don't
flap their wings enough to make the physics believable. If you haven't
seen Reign of Fire, I would suggest taking a look. You'll see what I mean.
When all is said and done however, I haven't seen better visual effects
this year, so I'll be pulling for The Two Towers come Oscar time.
I do have a few of gripes with the film beyond the visual effects. First
of all, they cut between stories far too often. I remember some scenes,
especially the ones with Merry and Pippin, seeming like they were only
1 or 2 minutes long. The book is organized in much clearer sections, and
I would have preferred the movie to follow this approach a little more
closely. Sauron seems to be pushed out of most of the story this time
around, and the so called "union" of the two towers isn't particularly
emphasized. I thought there was far too much narrative. Too many people
describing what did or would happen. The scenes with Arwen were not only
wasteful, but they give away that Aragorn will be king, and seemed to
change much of what their relationship is in the books.
Now, what I believe to be this film's most significant failing: the ending.
Those of you who have read the book will remember how it ends. It's a
cliffhanger unlike any other, almost to the point where it's impossible
not to pick up Return of the King immediately. I had been looking
forward to this cliffhanger for months, and was immensely disappointed
when it did not come. Indeed, a massive section of the novel was left
out of this film, and unlike what was left out of the last movie, this
is also a massively important section. The Fellowship of the Ring
ended on an emotional high which had people gasping in the theatre, and
had The Two Towers ended like it's paper counterpart, the effect
would have been ten fold. I would gladly have traded some of the Arwen
scenes, along with the battle at Osgiliath, for Frodo and Sam in Shelob's
cave. As the movie stands, it does not live up to the novel as Fellowship
did, and this left a bad taste in my mouth.
Watch the extended version of Fellowship has shown me things which
help the story, but the original version of the film did not need them
to feel complete. With The Two Towers, I feel like the film absolutely
needed another half hour. All of the individual pieces of Towers
are just as excellent as the first film, some are even better, but when
I look at the movie as a whole, it's just not as good. It's still a masterpiece
however, and I can't wait for the next one!
It Is Time
2002.12.18
I hope I can get into The Two Towers sometime today. It's finally
here.
Democratic?
2002.12.17
The United States and a good deal of its population have long believed
that they are the founders of democracy. This is completely untrue of
course. Al Gore's announcement that he would not be running for President
again in 2004 made me remember something about the 2000 election. Al Gore
won the popular vote.
In a true democracy, an election is held, and whichever candidate receives
the most votes is the winner. It doesn't work this way in America, because
of the Electoral College. Some states are given more "value"
than others, regardless of their populations. When America was founded,
the Electoral College was created because the founders did not trust the
people to elect who they thought should be elected. This system carries
through to today, creating a situation where the votes of some individuals
are literally worth more than the votes of others. Democratic indeed.
Canada is the same way, more or less. Different areas of the country
have different ridings, each of which is represented by a Member of Parliament.
Some ridings have small populations, while others have large populations,
even though they all elect a single MP. This is the same scenario as above;
some votes are worth more than others. Is there a way to change this?
Not likely. I'm not sure how it works everywhere else, so please send
me a note if you're more educated than I.
The preceding was another reason to hate the government. Thank you.
The Curse is Broken
2002.12.16
For those who aren't familiar, there has been a long standing "curse"
placed upon Star Trek movies. The even numbered films tend to be good,
while the odd numbered ones tend to be poor. On Saturday night I went
to see Star Trek Nemesis, the tenth Trek film, and walked out of
the theatre disappointed. It's not that this, the tenth Trek movie, is
especially bad, it's just not good.
As with almost all mediocre movies, the problems start with the script.
The story in this case, or at least the premise, is quite good. What better
villain for Picard than his clone? The idea offers countless opportunities
for ethical and ideological debate on the subject of cloning and the fundamental
nature of what makes a person who they are. Unfortunately, none of these
ideas are addressed in Nemesis beyond passing references. The script
is also full of plot holes and continuity errors, as well as a few laughable,
technologically related plot devices (two seconds after Picard beams onto
the enemy ship, a small spark flies from Geordie's console, followed by
his statement that the transporters are down).
How did the Remans manage to build the Scimitar, the massive enemy battleship,
in complete secret? How did they discover how to make a completely invisible
cloaking device, something the Romulan scientists have been unable to
achieve for years? How did they discover a way to fire through their cloak?
These are lower-class miners with no resources, yet they manage to overthrow
(and assassinate) the Romulan Senate and gain the support of the Romulan
military. None of the "how" is addressed in Nemesis,
and the political maneuvering which made Star Trek VI so interesting is
nonexistent here.
The visual effects were quite nice, although nothing revolutionary. The
previously mentioned cloaking device effect is especially attractive,
and the rest of the battle scenes are what you would expect. The Enterprise's
ramming of the Scimitar is technically well done, but it lacks aesthetic
presence and impact, a result of the scene being too formulaic and pre-planned.
If Shinzon (Picard's clone) was really the ingenious tactical commander
he is made out to be, he would ensure the enemy was completely crippled
before stopping in from of him in order to capture prisoners. Instead
he gives Picard ample opportunity to ram the Scimitar, which Picard resorts
to because the Enterprise's self-destruct is disabled for no apparent
reason. After the impact, Shinzon orders the deployment of his huge 1950's
death ray, which conveniently for the Enterprise crew, takes over seven
minutes to deploy. People don't put up with that kind of shit anymore,
and Star Trek has resorted to two such devices in the last two films,
where previously there were none.
Star Trek Nemesis is worse than Generations, and even
The Motion Picture has more charm. It is however better than The
Search for Spock, The Final Frontier and Insurrection.
If you're a Trekkie, you've probably been to see Nemesis already,
if not, save your cash.
The franchise needs a break. It needs more than a break actually. Paramount
must get rid of Rick Berman, and man who's ideas are so old and stale
that, if they were cheese, wouldn't be eaten by an Iraqi rat. Television's
Enterprise needs to be canceled, with a new series taking its place
in 5-10 years on a different network, perhaps even a return to NBC. Paramount
must ensure that the new series' writers have never been involved with
the franchise before, but respect what it stands for and heed its history.
In short, a "reformat" of Star Trek is required. People say
that Star Trek has run out of gas and that there aren't any more stories
to tell. Bullshit. There are plenty of stories to tell, but the current
establishment is physically and mentally incapable of creating original
ideas.
Remove them Paramount, remove them now, or Star Trek may not get a third
chance.
Shopping
2002.12.13
As it stands, I have absolutely no idea when I'm going to do my Christmas
shopping. This happens every year of course, and every year I make a list
of what I'm going to buy and for whom, and I rush to one mall or the other
sometime between the 20th and the 24th. For this reason, I'm really big
on Christmas lists.
I really don't want to have to think of something "meaningful",
even though that's what's supposed to happen. I like to get things which
I will either use, watch, or enjoy having. There's nothing worse than
the gift someone thought would be meaningful, but isn't. People will say
I'm a horrible, thoughtless person for saying that, but I know for a fact
that everyone has had a gift like that at some point.
Use lists! They are never wrong.
*sigh*
2002.12.12
Enterprise was boring. What else can I say? I actually found myself
flipping to other programs during last night's episode. Boring, boring,
boring.
More Trek
2002.12.11
There's another new Enterprise tonight after a few weeks of reruns.
I get the same feeling from this series as I did from Voyager;
I know each episode will be bad, but I continue to watch it out of habit.
Hopefully Enterprise's ratings will continue to drop, viewers won't
fall for another sex object character addition, and the series will fall
victim to the network axe. Star Trek needs a break, at least from television.
The 10th Star Trek film, Nemesis, opens this Friday. I'm planning
to see it this weekend. Early reviews have been slightly on the positive
side, but keep in mind that reviews for Star Trek movies have always been
all over the place. There are two scenes in which Picard and Data sing,
so I'm hoping against all odds that they are done as tastefully and minimally
as possible. I would never write-off the movie because of a couple of
scenes however, as that would be the sign of a weak mind.
I'll let you know how it turns out.
Canada is Dead
2002.12.10
It's
official.
Canada can no longer defend itself. While this agreement sounds like
simple cooperation, it is much more. I can only imagine the meeting which
created this travesty against the Canadian people. During the Cold War
we cooperated, and still do, under NORAD. Canada and the US each did their
share of the defense of the continent, and back then, Canada was actually
capable of this defense. This new agreement however is nothing more than
an admission of the Canadian military's inadequacy. Now, if ever a terrorist
event occurs, or threatens to occur, in North America, the United States
will be allowed to deploy troops inside Canada's borders.
As a Canadian I have mixed feelings about this. The positive side is
that at least they'll be some level of military protection I can actually
believe in. I'm immensely proud of our "armed" forces, but you
have to admit that if faced with an emergency, or a war, they amount to
little more than pop guns. At the very least, the Americans are capable.
However, in my view, a country which cannot defend itself does not deserve
to be a sovereign country at all. Canada has reached this point, and with
this agreement, the government has admitted it.
If I thought that joining the Canadian forces would help, I probably
would at this point. It would be fruitless however, since our military
can't even support the troops it already has. Equipment, in most cases,
is older than the people using it. In the case of Canada's prehistoric
Sea King helicopters, more than double their operators' age. Our top of
the line combat fighter, the F-18, is being phased out in America. Canada's
F-18s may as well not exist however, as we have less than 100 of them
operating at any given time. All of this is made even more painful considering
that Canada's military personnel remain some of the most highly trained
in the world.
This truly is a matter of international trust and respect. The Americans
stopped respecting Canada's military long ago, but now they don't trust
it to perform even the most basic of tasks. I can hardly blame them. When
Pat Buchannan called Canada "A nation of whiners and freeloaders"
I felt insulted, but you know what, he was right. What words would you
use to describe a people who are unable to defend themselves, and are
naive enough to think they don't need to?
Standards
2002.12.09
I solved my iPod problem on Friday evening. After reading several posts
at online forums, I discovered the problem was with my Soundblaster
Audigy sound card, made by Creative. The iPod connects through "Firewire",
known as IEEE1394 on the PC, a standard created by Apple which allows
high speed data transfer with peripherals. If you look closely at the
Audigy specs, the card supports "SB1394", Creative's own proprietary
version of Firewire. Non-Creative products such as my iPod may or may
not work with the SB1394 connection depending on various driver issues
on the PC.
Things like this really piss me off. Standards exist for a reason in
the computer industry and companies who break from those standards always
have the same defense: innovation. There's nothing innovative about Creative's
SB1394 connection. Maybe it was easier for them to stick in on their sound
card, or maybe it was cheaper, but the workings of the connection offer
nothing that standard Firewire doesn't. All Creative has managed to accomplish
is anger it's customers.
I'm not sure if I'll buy another Creative sound card, or even a sound
card at all, for my next PC. Motherboard manufacturers continue to include
better and better sound solutions on their boards, so maybe I'll just
stick with that. Standards are a good thing.
Nature of the Universe
2002.12.05
>
Just last week, Metroid was occupying all of my free time. At
the moment it's my iPod. I'm not sure what's wrong with it, but it's not
working. I've made the required calls for help on the iPod Lounge community
forums, so hopefully I'll have it fixed soon.
This is the way the universe works. When one task is completed, it drops
another one into your lap. It doesn't matter how much planning you do,
it will work out this way. The annoying part about this whole thing
is that the task which rushes to fill the vacuum in your life is never
the task you wanted it to be. "Once I'm done Metroid, I'll
be able to get some work done at home". It's almost as if the universe
hears your thoughts, and responds with the voice of a Saturday morning
cartoon villain: "Ha ha ha ha ha. You fool. Did you think I would
let you get away with your little plan? Now you will pay, with pain."
In any case, there's no point in avoiding this. All I can hope for is
a quick solution to my iPod problem, then I'll have all the free time
I could ever need, and nothing will happen to stop me from doing what
I want to do. What could happen?
Bye Bye AOL
2002.12.03
AOL has bee having difficulties lately. The narrowband section of the
ISP market isn't growing, which means people don't want dial-up Internet
access anymore, and they especially don't want it from AOL. It's easy
to understand for me, being a broadband user, but there's more hurting
AOL than just slow connection speeds.
For years people all over North America have been getting those devil
spawn AOL CDs in the mail. People are sick of it. There's even a movement
to get AOL to stop sending them. I must admit at least one AOL CD did
provide me with some measure of knowledge, as I now know exactly how much
you can bend a CD without breaking it. Unsolicited CDs aside, AOL has
other problems. Its users are getting more experienced with every passing
day. Subscribers don't need the gimmicky services in order to find their
way around the net anymore, and those services are starting to become
a hindrance. People have seen what the Internet can be like without AOL,
especially if broadband is involved, and they like it.
Personally I really don't care what happens to AOL. At least if their
ISP department goes under, I won't get anymore of those dammed CDs in
the mail.
Metroid Prime
2002.12.02
I finally completed Metroid Prime this weekend. I haven't found
all of the items yet, since the file still reads 87%. I think I've missed
at least one energy tank, and perhaps some missiles. No matter, I still
managed to defeat the final boss. I'm still not entirely sure what to
make of the game. When I first played Super Metroid eight years
ago, I didn't think it would become my all-time favourite game. I get
the same feeling with Prime, so who knows how I'll look back on
it.
Metroid Prime is certainly one of the most atmospheric games I've
played. Since the game is played from a first person perspective, and
from behind a "visor", it's very easy to be drawn in by the
expansive environments. Enemy blood splatters on the visor as their carcasses
explode, courtesy of your arm cannon. Walk through steam and the visor
fogs up; walk out of a lake and water drips down your view. Details like
these help make the environments feel real, and it's something Metroid
Prime does very well.
There are a couple of black marks on the game, but since they're so incredibly
outweighed by the good that it hardly matters. The controls for the most
part are well done, except the auto targeting system is reluctant to target
enemies who are just beyond your field of vision. This can mean lots of
manual view adjustments to get the system to target the enemy you want
it to. I also would have preferred the game if Retro Studios had gone
a bit more retro, incorporating more design elements from the early Metroid
games into this one. I particularly missed the "item rooms";
creepy rooms in which ancient Chozo statues would hold crucial items.
Level design in the game is some of the best I've seen. From the ancient
buildings of the Chozo Ruins to the frozen wastelands of Phendrana Drifts,
from the boiling lava lakes of Magmoor Caverns to the radiation filled
mazes of the Phazon Mines, Metroid Prime draws you in like few
games can. Imagine playing Myst in full 3D, where your character
wears a powered armour suit which sports massive energy and ballistic
weapons, and you'll have an understanding of what this game is like.
I managed to "complete" the game in less than 18 hours, which
seems to be the norm. I fully intend to go back and earn my remaining
11%, and I have yet to try out the "hard mode" which is unlocked
once you've completed the game once. Metroid Prime is certainly
a game I will play over and over in future years, and any self-respecting
gamer should at least try it. It's that good.
Copyright © 1999-2008 Alec McClymont. All rights reserved. Created 2005-05.